﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Godot.core.bind
{
    public class CoreBindResourceLoader : Reference
    {
        public static CoreBindResourceLoader singleton
        {
            get { return __singleton; }
        }

        private static CoreBindResourceLoader __singleton = null;
    }
}
